International Conference on Social Informatics (SocInfo2011)
International Conference on Social Informatics (SocInfo2011)
Singapore, October 6-8, 2011
*** Early Registration by September 10, 2011 ***
http://www.sis.smu.edu.sg/SocInfo2011
The Third International Conference on Social Informatics (SocInfo2011) will be held in Singapore, a major hub in the Asia Pacific region well known for its multi-racial and multi-cultural society. The mission of SocInfo2011 is to make the conference a premier venue for both social and computer scientists to exchange the latest research ideas that better integrate scholars from the two disciplines. The conference program will reflect this in the keynote talks, tutorials, workshops and paper sessions addressing emerging topics which attract interdisciplinary research attention.
Due to limited capacity, we strongly encourage early registrations at: http://www.sis.smu.edu.sg/SocInfo2011/registration.html
The early registration deadline is *10 September 2011*.
The program highlights include:
Keynotes --------Digital Media and The Relational Revolution in Social Science by Professor Michael Macy, Cornell University Using Web Science to Understand and Enable 21st Century Multidimensional Networks by Professor Noshir Contractor, Northwestern University Data Mining as a Key Enabler of Computational Social Science by Professor Jaideep Srivastava, University of Minnesota Predicting Market Movements: From Breaking News to Emerging Social > Media by Professor Hsinchun Chen, University of Arizona
Invited Talks -------------
Learning Information Diffusion Models from Observation and Its Application to Behavior Analysis by Professor Hiroshi Motoda, AFOSR/AOARD and Osaka University
Analysis of Twitter Unfollow: How Often do People Unfollow in Twitter and Why? by Professor Sue B. Moon, Korea Advanced Institute of Science and Technology
Invited Talks for Symposium on Social Dynamics in Online Gaming ---------------------------------------------------------------Understanding Player Behaviors from Real-Time Strategy (RTS) Game Data: A Starcraft II case study by Aek Palakorn Achananuparp, Singapore Management University
Defining the World "Social" in Gaming by Dominic Chai, Singapore-MIT Gambit Game Lab Analyzing "Fun" in Social Games by Roberto Dillon, Digipen Institute of Technology-Singapore
Tutorials ---------
From Computational to Human Trust: Problems, Methods and Applications of Trust Management by Professor Adam Wierzbicki, Polish-Japanese Institute of Information Technology
Text Analytics for Social Research by Professor Stuart W. Shulman, University of Massachusetts, Amherst
Learn more at http://www.sis.smu.edu.sg/SocInfo2011